File:Arcade Game Pole Position II (1983 Namco Atari)

Description
A racing/driving game sequel to the first Pole position game. Game action takes place at 4 different raceways - the Fuji Speedway in Japan, the Test Track (an oval track like Indy), the Seaside Speedway (with the Long Beach Pike in the background), and the Suzuka Speedway in Japan. The unique and picturesque scenery around each raceway adds exciting realism to each race! As a qualifier, the driver is ranked according to his qualifying lap time, from position one (the pole position) to position eight. Then the driver's second objective is to race against the clock and other cars to finish the race laps as fast as possible, and to achieve the highest score possible. The driver earns points for passing cars, driving on the track, and finishing the race with time remaining. The time remaining from the Racing Lap is added to the extended lap time.If the driver has qualified, just before the race begins, the driver's car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, water puddles, and road signs (all of these hazards also appear during the qualifying lap with the exception of water puddles). As the race progresses, more cars appear on the track. If the driver's car hits another car or a road sign, the driver's car is destroyed in an explosion. (Pole Position II adds flying debris to the visual effect.) The driver's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the driver's car considerably. Experience will teach a driver which turns on which tracks require slight steering (because they're banked) and which turns require fast and forceful steering. He jockeys for position with the other racers, while keeping his eye on the clock at the top of the screen. When his time runs out, the race is over. If he has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the track and the 'Extended Rank' dip switch setting.

All 4 Race Tracks Shown.

Note: Used the invincibility cheat throughout the game. Also used the infinite time on the more difficulty race courses. The Atari version features a few signs from different companies and it begins at 21:50.